No Man's Sky, PS4 / PC / XOne / PS5 / XSeries

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view post Posted on 14/10/2020, 21:42     +1   -1
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New Challenger

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CITAZIONE

grazie per la risposta
allora non è solo un mio problema...
vedo che capita anche ad altri
 
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view post Posted on 28/10/2020, 16:58     +1   +1   -1
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view post Posted on 28/10/2020, 21:02     +1   +1   -1
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The Scythe that Reaps

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Descrizione dettagliata dal sito ufficiale.

www.nomanssky.com/next-generation-update/

CITAZIONE
Next Generation Console Support

No Man’s Sky is now compatible with PlayStation 5, Xbox Series X and Xbox Series S.
Save games can be transferred from previous console generations to their next generation equivalent.
PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backwards compatibility functionality.
PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
PlayStation 5 users now experience feedback directly through the triggers of their pad.
Added support for Tempest 3D AudioTech on PlayStation 5.

Visual Enhancements

Rendering quality has been significantly increased for next generation consoles.
Base complexity rendering limits have been removed for next generation consoles.
For next generation consoles and PCs running on “Ultra” settings, the distance at which detailed grass, plants, rocks and other objects are shown has increased.
For next generation consoles and PCs running on “Ultra” settings, the density of terrain details such as foliage, fungi and rocks has been increased.
Texture and geometric detail on a large number of objects such as foliage, fungi and rocks has been significantly increased.
Improved the visual effect of grass being pushed aside when walking through it.
Fixed an issue that caused the water horizon to appear bumpy.
Fixed an issue that could occasionally cause grass to fail to render.
Fixed an issue that caused butterfly bellies to be unintentionally always white.
Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
Refreshed the set of community images on the Mode Select screen.
Updated the style of the hazard protection icons on the HUD.
Updated the style of the icons displayed by mission notifications and markers.

Performance & Stability

Fixed a number of rendering-related crashes on PS4.
Fixed an issue that could cause very large saves to fail to load on PC.
Optimised terrain generation on Xbox One.
Introduced a significant number of performance optimisations for all platforms.

Quality of Life

Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
The camera shake caused by gassy hazardous flora has been reduced.
The camera shake when shooting nearby objects has been reduced.
Hover text has been added to banner emblems in the Appearance Customiser.
On PS4 and Xbox One, when adding a No Man’s Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.

Misc Bugfixes

Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
Improved the alignment of the camera when interacting with damaged containers.
Fixed an issue that could cause ships docking in a Space Station to have incorrect collision.
Improved the collision of doors on bases, making them easier to walk through.
Fixed an issue that prevented base decals from being deletable after placement.
Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
Fixed a number of incorrect text responses in NPC interactions.
 
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view post Posted on 17/2/2021, 20:52     +2   +1   -1
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The Scythe that Reaps

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I pets :happysun: !!!



www.nomanssky.com/companions-update/

CITAZIONE
Animal Companions

Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
Your companions can be renamed, and then customised with a new range of accessories and decals.
Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
Companions will need to be cared for over a long period of time in order to win their trust.
While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
VR players can point directly to send their companion to a destination.

Companion Eggs

Creatures that have been well-cared for will lay eggs.
After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
Baby creatures have different proportions from adult creatures and will grow to maturity over time.
Players may trade eggs from their prized companions with other players.
Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…

Creature Improvements

New creature and companion-related titles have been added to the Appearance Modifier.
The construction cost of Creature Pellets has been increased.
The stack size of Creature Pellets has been increased.
Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
Giant creatures can now be ridden.
Creature locomotion animations have been improved.
The particle effects emanating from creature dung have been improved.
Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
Creature icons in the Analysis visor have been offset to improve their appearance.

UI Improvements

Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.

Optimisations

Warp and loading times on PS4 have been significantly improved.

Bug fixes

Fixed an issue that caused freighter ‘wings’ to be hidden.
Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
Concrete base parts now require Silicate Powder rather than Carbon to build.
Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
Fixed an issue that caused Cronus’ food to have an extremely bright glow.
Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
Fixed an animation issue with the player weapons in VR.
Fixed an issue that could cause incorrect UI scaling in VR.
Fixed a VR issue that could cause UI screens to move while the UI was closing.
Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
Fixed a networking crash on Xbox platforms.
Fixed an issue that could cause very large save files to crash during loading on PS4.
Fixed a crash that could occur when the leader of a herd died.
Fixed a number of memory related crashes on PS5.
Fixed an audio related crash on PS5.
Fixed a rendering crash on PS5.
Fixed a crash related to the preview of summoned objects (eg starships).
 
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view post Posted on 31/3/2021, 20:41     +2   +1   -1
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Nuovo upgrade 'ciccioso' , Expeditions.

www.nomanssky.com/expeditions-update/



CITAZIONE
EXPEDITION MODE

Expedition Mode is a new game mode, accessed by starting a new game.
In Expedition Mode there is no tutorial and the Artemis mission path does not automatically begin.
In Expedition mode players start with a randomised ship, Multi-Tool and character customisation set. Their starting technology is also randomised.
Every player beginning an expedition starts on the same planet.
Expeditions are time limited. Players have a fixed period in which to complete a unique set of new challenges. Completing challenges awards a mission patch and unlocks rewards to assist your progress. These challenges, called milestones, can be undertaken in any order.
The Expedition Page will show all earned mission patches, as well as track key exploration stats.
Milestones can be pinned as your active mission via the Expedition Page, which offers targeted guidance towards their goal.
Several milestones require a visit to a Rendezvous Point. These are specific points in the galaxy at which all players are required to check in in order to complete the expedition.
Milestones are grouped into phases. Completing all the milestones in a phase will unlock exclusive rewards, such as new customisation options.
The phase rewards for the first expedition include a new style of firework, a new banner, a new title, a new base part, an exclusive golden First Spawn helmet, a new jetpack style and a golden version of the iconic Alpha Vector starship.
Once unlocked, these rewards can be redeemed on any save by visiting the Quicksilver Synthesis Companion on the Space Anomaly.
When the time available to complete the expedition is up, no further rewards will be earned. However, the save will convert into a Normal Mode save and can be used to continue playing.
Some milestones award inventory slots. These can be redeemed immediately or their token brought to the Space Station and applied via the Exosuit Upgrade Terminal.
On key expedition planets, protections have been put in place so that resource collection is not synchronized across the entire playerbase, preventing exhaustion of the planet.

TARGET SWEEP

Added a new mode to the Analysis Visor, the Target Sweep.
Missions where the location of the target building is not immediately clear will no longer automatically lead players directly to the building. Instead, they will direct players to the approximate area on the correct planet.
When players exit their ship in the correct area, they can now use the Analysis Visor to search for the exact mission location.
Players may still use their eyes to locate the correct building from the air or whilst on foot.
Many missions across the entire game have been reworked to make use of the Target Sweep mechanic.
The Living Ship/Starbirth missions now use a long-range Target Sweep instead of requiring players to manually search coordinates.
When a mission requires players collect items from specific planetary objects – such as sac venom, harvestable plants, or ancient bones – the Target Sweep will automatically detect such objects and assist in their location.
Players can pin specific objects from the catalogue to gain the assistance of the Target Sweep in locating them.

TWITCH DROPS

Support has been added for Twitch Drops campaigns. Watch your favourite streamers and earn in-game rewards!
The first Twitch Drop campaign runs from April 1st – April 5th 2021.
Sign up and learn more at https://twitch.nomanssky.com

WEEKEND EVENTS

Weekend events have been re-enabled.
Weekend events are now generated procedurally.
Each weekend event will still send the entire community to a selected planet.
Weekend events continue to award significant amounts of quicksilver.

MISSION BOARD

The space station mission listings UI has been completely overhauled.
The mission listings UI now more clearly displays the rewards and standing on offer for each mission.
The mission listings UI now more clearly displays the faction that has commissioned the mission.
Significantly improved the value and diversity of mission board rewards.
Text and objective clarity in all mission board missions has been significantly improved.
Missions involving repairing or locating missing targets have been reworked to incorporate the Target Sweep mechanic.
Completely reworked the pirate-hunting missions to more clearly direct the player towards a specific target.
Completely reworked the creature/flora/mineral scanning missions to direct the player to complete surveys on undiscovered worlds.
Fixed a number of progression blockers that could occur if the player was sent to destroy a depot that had previously been destroyed.
Photo missions will now precisely direct players towards an appropriate location to take their photo.
Fixed an issue that could cause delivery-style missions to permanently block the use of an outpost trade terminal.

NEXUS MISSIONS

The Target Sweep mechanic has been incorporated into a number of multiplayer missions.
Added a stage to ensure players are flying nearby each to each other at the start of pirate hunt multiplayer missions.
Rescue-style multiplayer missions now require players to look inside buried technology modules instead of the rarer salvageable scrap satellites.
Fixed an issue that could cause incorrect numbers to appear in the mission description of Nexus missions.
Fixed a number of issues in depot raid Nexus missions that could cause progress to desync.
Fixed a number of issues where depots that have been previously destroyed could block mission progress.
Fixed a number of issues where separate groups undertaking the same multiplayer mission at the same location could influence each others’ mission progress.
Fixed an issue where the symbol for a weekend event could incorrectly appear while the player was disconnected from the servers.
Added some conclusion text to the end of discovery multiplayer missions.
Added guidance to escape sentinel attention at the end of depot raid multiplayer missions.

HUD

The HUD has been completely overhauled for a fresher, modern look.
The new HUD has been scaled to look sharp when the game is running at 4K.
All markers in the game have been completely redesigned.
Mission markers are now drawn in a different style from building/planetary chart icons, to help players navigate more easily in busy systems.
Many markers now change size dynamically to reduce visual clutter.
The offsets and light-beams for markers have been visually improved.
Many rare planetary items have been given their own bespoke markers, to aid identification at a distance.

BALANCE AND QoL

Players can now use the Quick Menu to switch their primary starship while docked at the Space Anomaly.
The Quicksilver Synthesis Companion on the Space Anomaly now allows quicker access to the shop.
The cost of repairing broken technology on planetary drop-pods has been significantly reduced.
The cost of repairing damaged slots on salvaged starships and recovered Multi-Tools has been reduced.
The cost of building Exocraft garages has been reduced.
The amount of metal mined from planetary resource deposits has been increased.
The economy-related price volatility has been reduced for Gravitino Balls and other similar planetary items.
The pinning system has been significantly improved. Pinning damaged components within a technology now results in more accurate and useful instructions.
The pinning system now correctly advances past steps where the subcomponent has already been completed or the required items have already been gathered.
The pinning system now correctly differentiates between repairs and installs and displays the correct text and item requirements.
When pinning items that can be found on planets (such as Sac Venom), a target will be added to the Analysis Visor’s Target Sweep to assist in locating the item.
Repair instructions for damaged technologies can now be pinned even if that inventory is currently inaccessible.
All products in the catalogue can now be pinned.
The damage dealt by starship rockets has been significantly increased.
Fixed a number of occasions where the starship reported no valid landing locations when trying to land on the planet surface but near to buildings.
Fixed an issue where the pulse drive would lock onto the space station despite the ship being aligned with a planet.
In space combat, the distance between your ship and hostile starships is now displayed on the targeting reticle.
The error message displayed when trying to summon your freighter to a system that it cannot access has been made more clear.
The third-person camera now responds more smoothly in cramped scenarios.
Jetpack customisation options now correctly display tooltips.
The responsiveness of the Custom Marker deployed from the Analysis Visor has been improved.

PERFORMANCE

Introduced a significant number of shader loading and memory optimisations.
Introduced a significant number of load time optimisations.
Introduced a number of PlayStation 4 memory optimisations.
Introduced a number of optimisations for using PSVR on PlayStation 5.
Introduced a significant texturing optimisation for PC and Xbox platforms.
Introduced a number of CPU optimisations for planet generation on PC.
Introduced a significant network bandwidth optimisation.
Fixed a number of hitching issues related to creature physics.
Fixed a PC-only hitching issue caused by high CPU load during terrain generation.
Max FPS has been increased to 240FPS.

SENTINEL CHANGES

Planetary Sentinels have been rebalanced.
A greater number of Sentinels now spawn in combat scenarios.
Sentinel health now scales dynamically with player weapon output.
Sentinel Drones shoot faster and more frequently, but deal less damage.
Sentinel Drones display a unique icon whilst repairing Quadrupeds or Walkers.
Sentinel Quadrupeds turn and track the player more responsively.
Sentinel Walkers are now deployed to the planet via atmospheric injection.

GALAXY MAP

Colour blind settings have been added to the Options menu to adjust the colours in the Galaxy Map.
Controls text and messaging in the Galaxy Map have been clarified and improved.
The camera in the Galaxy Map is now more stable, with fewer abrupt changes.
Use of the mouse to select a path in the Galaxy Map has been improved.

CREATURE IMPROVEMENTS

The sprint duration of your companions is now based on their stats. Companions that are well-fed and happy will now sprint much further. Companions with high playfulness, independence or helpfulness ratings will also see an increase in their stamina.
A teleportation visual effect is now played when summoning or de-summoning your animal companion.
Companions now correctly sync the use of any equipped torches with the state of the player’s torch.
An automated light has been added to interactions with animal companions.
Companions will now speak to the player when defending their owner from hostile creatures.
Animal companions now respond to positive and negative emotes from the player.
The sender’s name is now displayed in the inventory when receiving a creature egg from another player.
Fixed an issue that caused animal companion thumbnails to be misaligned for some bipedal creatures.
Fixed a number of issues with animal companion hunting behaviours.
Fixed an issue that allowed predatory creatures to attack the player in Creative Mode.
Fixed an issue that caused a brief visual glitch when summoning animal companions.
Fixed an issue that allowed animal companions to one-shot Sentinels.
Fixed an issue that prevented wild creatures from defecating after being fed.
Fixed an issue that caused creature flocks to all spawn from the same location.
Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of their parents.
Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of other creatures on the home planet of their parents.

OTHER IMPROVEMENTS

New images have been added to the Mode Select UI.
Explorer-style starships have been visually overhauled, adding significant amounts of new detail and higher resolution textures.
The rain effect on lush and toxic planets has been tweaked to be more visible.
The docking rotate animation on starships has been slightly improved.
Controls for photo mode in VR have been significantly improved.
Fixed an issue that caused the torch to stay on in VR in photo mode.
The detail and breadth of automated chat messages has been greatly expanded.
A new interaction has been added to Gek observatories.
A range of specific new interactions have been added for NPCs on lava and swamp planets.
Improved the clarity of the tutorial messaging given when the player first collects Drop Pod Navigation Data.
Clarified the text and messaging about PvP damage settings.
Fixed a number of issues where incorrect text was displayed when the pulse drive was blocked or disengaging.

BUG FIXES

Fixed an issue that could cause items to disappear from refiners.
Fixed a number of issues that could cause interactions to become blocked when a player in a network session loses connection.
Fixed an issue that could cause terrain edits to be incorrectly synced in multiplayer.
Fixed an issue that could cause player titles to appear twice on the player list in the Nexus.
Fixed a networking error that could occur when sending messages to non-existent players.
Fixed an issue that could cause the starship’s launch system to be automatically repaired when another player docks in the same system.
Fixed an issue that caused the freighter inventory to be inaccessible when performing repairs or crafting products/technologies aboard a freighter.
Fixed an issue that could cause incorrect repair or install requirements to appear when fixing a technology.
Fixed an issue that could cause starships to overlap when a large number of players start in one location.
Fixed an issue that could prevent players from destroying all the depots at a depot site on Korvax planets.
The climax of the Living Ship mission (Starbirth) now recognises that players have earned all relevant parts and allows them to proceed even if the components have been lost.
Added a building prevention radius to the mission targets in the Starbirth mission chain, to prevent players blocking mission targets with bases.
Fixed an issue that caused the Quick Menu option to quickly return to the Space Anomaly to function incorrectly when visiting a Featured Base in a different galaxy.
Fixed a number of icon inconsistencies in the tutorial.
Fixed an issue that caused the VR summoning arc to appear when summoning the ship outside of VR.
Fixed a VR issue that caused the wrist stumps to be visible when the body was hidden.
Fixed an issue that caused screenshots taken in Photo Mode in VR to be at the wrong aspect ratio.
Fixed a rare crash that could occur on startup.
Fixed a PlayStation 5 GPU crash.
Fixed a crash that could occur when playing PSVR on PlayStation 5.
Fixed a crash related to memory allocation.
Fixed a crash related to creature pathfinding.
Fixed a crash that could occur in the profanity filter when renaming the starship.
Fixed a PC-only crash that could occur when quitting the game.
Fixed a hang that could occur when warping to a new system via a black hole.
Fixed an issue that caused portal audio to continue playing after the warp was complete.
Fixed an issue on PC that caused system audio to be muted when launching the game with a bluetooth headset connected.
Fixed an audio issue when repeatedly moving the sun around in Photo Mode.
Fixed an issue that caused menu tabs to disappear after viewing the power generator UI pages.
Fixed an issue that caused planetary sector messages to ignore any custom names players had uploaded.
Fixed an issue that caused an incorrect planet description to appear when viewing a base from a different galaxy in the teleporter UI.
Fixed an issue that caused the UI to be misaligned when viewing the Egg Sequencer page in widescreen.
Fixed an issue that could cause untranslated text to appear as an option on the Starship Outfitting station.
Fixed an issue that could cause mission icons to be duplicated on the Galaxy Map.
Fixed an issue that could cause multiplayer sync failures when undertaking Nexus missions with players on different daylight savings settings.
Fixed an issue that caused discovery downloads and uploads to become bloated with duplicates of the same creature at different sizes.
Fixed an issue that could cause Xbox Live Achievements to fail to update after switching the active user.
Fixed an issue that could cause the player to suddenly change direction when getting in and out of a vehicle in third person.
Fixed a minor collision issue on small crystals.
Fixed an issue that caused invalid products to appear in the recipe unlock tree.
Fixed an issue that prevented all of the alien language from being translated in a small number of interactions.
Removed an erroneous duplicate of the Emergency Broadcast Receiver from the Catalogue.
Fixed an issue that caused the Soul Laser to be significantly too powerful when used as a weapon.
Fixed an issue that could cause players to fire their secondary weapons when dismissing a mission detail box.
Fixed an issue that caused the price of deployable items to be listed in units rather than salvage modules.
Fixed an issue that prevented the power tutorial from advancing if the player built a Solar Panel instead of a Biofuel Generator.
Fixed an issue that could cause the power and base building tutorials to get out of sync if the player learns specific blueprints out of order.
Fixed an issue that prevented the Signal Booster from appearing in the list of base parts that can be purchased on the Space Anomaly.
Fixed an issue that could cause the game to fail to render when using a small number of unusual resolution settings.
Fixed an issue that could cause glitched shadows when running PSVR on PlayStation 5.
Fixed an issue that caused a small square to appear in the centre of the screen in HDR.
Fixed a visual issue that could cause black blocks to appear in the place of the depth of field effect on Xbox Series X.
Fixed an issue that could cause blocky artefacts in light scattering around planets on Xbox Series X.
Fixed an issue that could cause Artemis to appear out of focus during a particular interaction in their mission chain.
Fixed a visual issue that could cause a seam to appear in the planetary atmosphere.
Fixed a number of minor visual issues with planetary props.
Fixed an issue that could occasionally cause the base computer to appear invisible.
Fixed an issue that caused visual effects on the Space Station to be hidden when completing any interaction.
Fixed an issue that caused distant stars to jitter.
Fixed an issue that caused rare planetary lighting effects to be present on the Atlas Station.
Fixed a number of visual issues that could occur when stood at the threshold of a cave.
 
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view post Posted on 2/6/2021, 19:22     +1   -1
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Nuovo update, Prisms.



www.nomanssky.com/prisms-update/

CITAZIONE
Deep Learning Super Sampling

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which incorporates anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.
DLSS can be enabled for all compatible NVIDIA RTX graphics cards, and offers significant performance and visual quality improvements.

Screen Space Reflections

Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X.
SSR creates high-quality reflective materials and improves lighting quality.
Bespoke SSR visuals have been authored and enabled on the Space Anomaly, the Space Station, freighter interiors, derelict freighters and Atlas Stations.

Volumetrics

The existing volumetric lighting system has been significantly optimised.
Volumetric lighting has been enabled in VR.
Added support for coloured volumetric lights.
Added support for directional volumetric lights.
Added volumetric lighting to caves.
Added volumetric lighting to starship and exocraft headlights.
Added volumetric lighting to Sentinel drones, quads and walkers.
Added volumetric lighting to more props in derelict freighters.

Parallax Occlusion Mapping

Parallax occlusion mapping has been added for all platforms.
Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary buildings.

Refractions

Light refraction rendering has been enabled for all platforms except VR on base PS4.
Glass basebuilding parts will now refract light.
Refractive materials have been added to appropriate glass or liquid decorative items, such as glass containers or transparent screens.
Refractive materials have been added to appropriate planetary effects, such as floating bubbles.
Refractive materials have been added to the Space Anomaly.
Starship and Exocraft cockpits now refract the light.

Rain and Weather

The visual quality and density of rain effects have been significantly improved.
Raindrops now refract the light.
Planetary surfaces, plants, minerals, creatures, starships and players now become wet when they are rained upon.
Lightning storms now have a chance to create storm crystals at the impact point of lightning.
Meteor showers now have a chance to leave valuable harvestable rocks at their impact site.

Visual & Audio Quality

Light shaft / crepuscular ray rendering has been improved for a more atmospheric planetary experience.
Many foliage props have been reworked for increased detail.
Additional planetary details have been added, and draw distances on existing objects have been increased, for next-generation consoles and PC using Ultra settings.
Caves have been overhauled, creating a rich, more detailed, more atmospheric environment to explore.
Warping and teleportation visuals and audio have been completely reworked.
The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations.
Starship engine audio has been remixed and improved.
Particle effects, such as drone, ship and asteroid explosions, have been significantly improved.
The visual effects for the player torch have been improved.
Fixed a number of issues that caused the player torch to be too bright for the current location.
Fixed a number of issues that caused the player torch to intersect the player while running.
Debanding has been improved, fixing several visual artifacts in high-noise areas.
Fixed an issue that caused the galaxy map to be less colourful than intended.
Fixed an aliasing issue affecting chairs and other seating in the Space Station.
Fixed an issue that could cause incorrect shadows on freighter bridges.
Fixed an issue that caused ship takeoff audio to trigger as the game loaded.
Fixed several visual issues with the alien pods aboard derelict freighters.

Photo Mode

The depth of field effect has been rewritten, based on physical circle-of-confusion simulation.
The quality of the DoF field has been significantly improved.
In Photo Mode, DoF controls have been adjusted to reflect these settings. Auto-Far mode has been removed. A Macro mode has been added, giving fine control over focus close to the camera.
Bloom control has been added to the available Photo Mode options.
The buttons to adjust Photo Mode settings have been made instant click.
Fixed an issue that caused audio spam while adjusting Photo Mode settings.

Creatures & Companions

Fur rendering technology has been added for all platforms except Xbox One S and PSVR.
Fur has been added to a number of creatures. These creatures have been selected appropriately from existing species.
Virtually all low-flying and land-based creatures can now be tamed and adopted as companions.
Low-flying companions can be mounted and flown through the sky.
Fixed an issue that caused crablike creatures to always be labelled as extinct.
Fixed a number of colouration and marking issues with specific creatures.

ByteBeat

The quality of the ByteBeat drum synthesiser has been significantly improved.
A ByteBeat library and music player has been added to the Quick Menu, under Utilities.
The library can be used to play saved tracks wherever you are, allowing you to create your own personal soundtrack.
When within a base (your own or another player’s) with active ByteBeat Devices, you can save the devices’ output as a track to your Library.
The ByteBeat Library can be used to send tracks to nearby players. Sent tracks are saved to their Library.

UI & Quality of Life

Fixed an issue that caused the galaxy map to show duplicate freighter markers if your active mission involved your capital ship.
Planetary Charts that fail to locate a building are no longer consumed.
Planetary Charts that fail to locate a building will give an error message with guidance as to why.
When purchasing a freighter, your previous freighter base will now be automatically transferred and reassembled aboard the new freighter.
A new option has been added to the freighter upgrade terminal that allows players to reset their freighter base back to the default layout.
A new component recipe research station has been added to the Space Anomaly. This terminal allows the research of component recipes in exchange for nanites. Planetary factories and harvesters will still offer component recipes as exploration rewards.
Pinning instructions will now advise players to visit the Space Anomaly to unlock recipes they do not have access to.
Pinning instructions will now advise players to purchase components from the Space Station if the player does not know the recipe and components are easy to purchase.
Fixed a rare instance of an untranslated ERROR string in the popups for the research trees.
Added an error message when attempting to research a recipe before its parent is unlocked.
The UI for the Appearance Modifier and other customisation interactions has been overhauled and visually refreshed.
Inventory tabs and sub-tabs now feature a small icon to show that a new item has been placed in that inventory.
The UI displayed when receiving blueprints for several components at the same time has been improved and now shows all parts in the bundle.
On PC, keybinds can now be cleared by re-assigning the same key to the same action.
Significantly increased the freedom of the third person ship camera, so that players can rotate around the ship while in flight.
Introduced an alternative and varying camera angle while using the pulse engine in third person.
Introduced a fuel gauge to the notifications area while using the pulse engine in third person.
The ship cockpit 3D map now correctly displays Atlas Stations and Black Holes.
Fixed an issue that could cause the ship cockpit 3D map to feature a space station in systems where no station was present.
Improved the clarity of the messaging in the Quicksilver Synthesis Companion shop.
Improved the clarity of the messaging when unable to redeem particular rewards during an Expedition.
Added a warning message if attempting to undertake an expedition without an online-enabled account (Expeditions do not require paid online accounts, but a connection needs to be made to the NMS Discovery Server to initially download the relevant data before beginning the expedition).
Fixed an issue that caused some non-extreme planets to be labelled as extreme.
Fixed a number of instances where icons were missing from the mission notification.
Fixed an issue that caused several minor UI elements to be incorrectly offset at 3200×1800 resolution.
Fixed an issue that caused a thin white line to be drawn around an inventory slot as it expands.
Fixed an issue that overlaid two markers if a building has been visited but also has an active mission marker.

Other Bug Fixes & Optimisations

Fixed a crash related to downloaded bases from other players.
Introduced a minor optimisation related to instanced props on planets.
Introduced a lighting optimisation on Xbox One X.
Introduced a significant number of shader optimisations.
Fixed a PC-specific issue that could cause slow streaming.
Fixed an issue that could cause hitching on PC and next-gen consoles.
Fixed a rare issue that could cause NPCs to offer the same interaction repeatedly.
Fixed an issue that reversed the intended order of a specific interaction with a Korvax found at a planetary debris site.
The rewards given by NPCs while practising language skills or repairing their damaged starships have been rebalanced to be more generous.
The construction cost of Ion Batteries has been reduced.
The construction cost of several Quicksilver reward items have been reduced.
Fixed an issue that caused incorrect and unbuildable duplicate foundation and door pieces to appear in the blueprint research tree and catalogue.
Fixed a number of snapping issues with large rooms.
Fixed a number of desynchronisation issues with Nexus mission destination markers.
Fixed a number of desynchronisation issues with Nexus pirate missions.
Increased the number of potential corrupted Sentinel encounters during some Nexus missions.
Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed before acquiring a capital ship.
Fixed an issue that could cause Expedition One save games to be reactivated as expeditions after the expedition had finished.
Fixed a crash that could occur during the transition from an expedition save to a normal mode save at the end of an expedition.
Fixed an issue that caused black holes to always take players to the expedition start system during an expedition.
Fixed an issue that could cause NPC ships to land on top of each other at outposts.
Adjusted the landing pads at Planetary Archives so that ships do not take off and crash into the building.
Farmable crops planted in your base no longer collide with players, for ease of navigation.
Fixed an issue that caused an untranslated string to appear for a short time while joining a Nexus mission.
Fixed a number of text formatting issues.
Fixed an issue that could cause the tracking audio to be played repeatedly after a mission target was discovered using a Target Sweep.
Bespoke UI audio has been added to the companion customisation page.
Fixed a rendering issue that could cause dark spots to appear on the terrain.
Fixed an issue that could cause a seam to be visible in the planetary atmosphere.
Fixed an issue that caused the cursor to appear during dialogue choices while using VR with a pad.
Target sweeping and hotspot detection in VR now uses the Multi-Tool as the pointer.
Fixed an issue that could block other players from using some interactions after repairing a cargo pod salvaged from a planetary crashed freighter.
Fixed an issue that could cause some players to have zero charge on a technology upgrade but no way to recharge it.
 
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view post Posted on 9/8/2021, 17:49     +1   +1   -1
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view post Posted on 1/9/2021, 18:57     +1   +1   -1
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Frontiers. NMS diventa Civ .

www.nomanssky.com/frontiers-update/



CITAZIONE
SETTLEMENTS

Procedurally generated planetary settlements can be now found on inhabited planets all across the universe.
Settlements are found naturally via a new mission that occurs after a small amount of post-tutorial progress.
Settlements can also be found with maps purchased from the Space Station Cartographer.
Mission Board missions that involve locating NPCs can also take players to settlements.
Players may submit their credentials to the monument at the heart of the settlement. If accepted by the citizens, they will become Overseer of the settlement and may choose its name.
Every settlement and its layout is unique. Each building is procedurally generated, using only parts available for player base building.
Settlement status can be seen and managed from the central monument. Once players have constructed their Overseer’s Office, they can also manage the settlement from the terminal in their office.
Settlements have five key stats: productivity, population, happiness, upkeep costs, and Sentinel alert level.
Improve their stats by researching new technologies, attracting new settlers to the town, constructing new buildings, setting settlement policies, and more!
Settlements where productivity is higher than its upkeep will generate valuable products for its Overseer to claim for themselves. Higher class settlements will produce more valuable goods.
Settlements can fall into debt, for example after commissioning an expensive new piece of technology. Debt is automatically repaid from surplus production. While settlements are in debt, the Overseer may not claim the extra products.
Key stat bonuses are awarded in the form of settlement features.
Strong features will replace weaker ones. Once the settlement is at the feature limit, weaker features will be awarded as stat bonuses and will not replace a better feature.
Over time, the Overseer will be called upon to make decisions. A new Settlers mission has been added to the log to help keep track of these requests. This mission will alert Overseers whenever they are required.
Every few hours, the Overseer may be requested to make a decision. These range from greeting strangers, to resolving crimes, to setting settlement policies and research goals.
These decisions will help shape your settlement into a thriving town. However, be sure to monitor the Sentinel alert level. This will rise slowly over time, and may trigger an attack on the settlement. The Overseer must be ready to defend their people!
The settlement’s citizens will wander the town according to their routines. Their mood is influenced by the overall happiness of the settlement, as well as their own reactions to your decisions.
Any settler may be inspected to glimpse a view at their current thoughts.
Other settlers will display their thoughts as they wander, allowing the Overseer an insight into the inner lives of their citizens.
Opportunities to choose a new building to construct will arise frequently. Choose which buildings to prioritise and make your settlement unique.
Once a decision has been made at the terminal in the Overseer’s Office, a construction site will be placed in the settlement. Visit the site and supply resources to fuel construction.
Completing the construction of buildings will also award stat bonuses.

BASE BUILDING

The base building menu has been replaced by a new grid of all available parts.
The grid allows a quick and easy preview of all existing parts, as well as offering quick access to part selection.
From the grid, players can select a part to place or go straight to edit mode.
In placement mode, players now have quick access to scale, colour, material and rotation options.
In placement mode, players can quickly cycle between related parts, or can return to the parts grid to choose their next construction module.
A new ‘free placement’ mode has been added. This disables snapping and allows parts to intersect with each other and still be valid to place. It also allows players to freely place parts in mid-air.
From placement mode, or direct from the parts grid, players can enter Edit mode and adjust any existing parts. Simply target the part and select the appropriate option.
From edit mode, parts can be duplicated for rapid construction.
Or, pick up a part to fine tune it before putting it back in place.
Over 250 new base building parts have been added, from decorative to structural.
Three new construction sets have been added – timber, stone, and alloy. While still versatile and easy to snap, these new sets are much higher detail and more visually diverse than the previous basic sets.
These sets replace the old wood, concrete and metal sets. The older sets are no longer available to learn, but will be kept for existing players.
Players who have already researched pieces from the old sets will be awarded parts from the new set for free. The new sets are significantly larger, so be sure to visit the Construction Research Station on the Space Anomaly to browse the full set.
The new sets are context-aware and will automatically adjust their visuals to suit their position within a building. For example, walls placed at the top of a multi-storey building may add extra trim to their tops, while walls placed at the bottom may feature extra support beams.
The Exocraft signal boosters can now locate Trade Outposts.
Fixed an issue that prevented the Galactic Trade Terminal from being placed on basic wall pieces.
The Galactic Trade Terminal no longer needs power to function in player bases.
A number of deprecated and unusable base parts have been removed from the research trees.
Signal Boosters are no longer limited to one per region.

VISUAL IMPROVEMENTS

Space skies have been significantly improved, with all-new visuals for generating nebula effects.
Visual effects across the entire game have been significantly improved – destruction, environmental, combat and much more.
The mode select screen has been updated with a new set of images from the community. Thank you to all the dedicated No Man’s Sky photographers!
Fixed an issue that caused a single black frame during a teleport.
Fixed a number of rendering issues with stars in VR.

SAVE STREAMING

The save/load system has been overhauled.
On console, each save is now treated as its own object, rather than all five save slots being bundled together.
All existing saves have been automatically backed up.
A number of crashes that could occur when saving or loading large and lengthy savegames have been fixed.
The number of possible save slots has been increased from five to fifteen. The save select screen now supports scrolling to see additional slots/start a new game.
The number of discoveries that can be saved locally without uploading has been doubled.
Any non-consumable Quicksilver rewards, such as gestures and base building parts, are no longer save slot specific and can be used across all save slots once purchased.
Cross-save Expedition rewards, Titles, and Catalogue data will now be cloud synced along with other save data.
Multiple users on the same PC and Windows login will no longer share Expedition rewards, Titles, and Catalogue data.

OTHER IMPROVEMENTS

On the Discovery screen, improved the clarity of the button that is used to register completion of all creature discoveries on a planet.
The reward for discovering all creatures on the planet has been significantly increased.
The clarity of the end-of-expedition countdown has been improved.
Season Three will begin soon, and will bring an exciting range of new rewards…

BUG FIXES

Fixed a number of mission issues related to other players discovering the target creatures/plants/minerals.
Fixed a number of issues where matchmaking with players who had adjusted their clocks would cause the Expedition to end prematurely.
Fixed a number of issues that could prevent players from landing despite the location being valid.
Fixed an issue that made it difficult to hover-select the final Expedition patch.
Fixed an issue that caused the text on the expedition start splash screen to overlap in VR.
Fixed an issue that allowed players to start a new Expedition without updating their client to the correct version.
Fixed a number of mix issues with Bytebeat and background music.
Fixed an animation issue that could occur when stroking a companion immediately before mounting them.
Fixed an issue that caused the collision detection for biological horrors to be far too small.
Fixed an issue that prevented jetpack trail names from appearing if they had not been unlocked.
Fixed a number of camera issues that could occur when using a planetary chart while inside an Exocraft.
Fixed an issue that caused some buildings and bases to be labelled incorrectly when entering them.
Fixed an issue that could cause players to take hazard damage if their hazard protection was drained but they were no longer in the active hazard.
Fixed an issue that caused some markers to have a “time to walk here” estimate despite being on another planet.
Fixed a rare crash on Xbox that could prevent players from loading into the game.
 
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view post Posted on 13/4/2022, 20:02     +1   -1
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view post Posted on 14/4/2022, 08:03     +1   -1
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Collezionista Compulsivo

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Praticamente è diventato Destiny adesso
 
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view post Posted on 20/7/2022, 21:48     +1   +1   -1
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The Scythe that Reaps

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Nuovo aggiornamento, Endurance.



www.nomanssky.com/endurance-update/

Ammetto di non aver più seguito l'evolversi del gioco da diversi mesi (quindi facile che abbia perso qualche altro update nel mentre) ma mi fa sempre piacere vedere che continuano a supportarlo :)
 
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view post Posted on 7/10/2022, 19:31     +2   +1   -1
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view post Posted on 7/10/2022, 19:57     +1   -1
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Overlord

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Ma l'hanno migliorata la varieta di pianeti? O son tutti piu o meno simili dove cambia solamente il colore del terreno/cielo in sostanza? (si ok, cambia pure flora e fauna ma hanno tutti un aspetto simile pure loro)
 
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view post Posted on 5/4/2023, 20:32     +1   -1
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view post Posted on 7/6/2023, 21:41     +1   -1
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376 replies since 25/6/2014, 20:50   4666 views
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