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view post Posted on 7/4/2020, 15:28     +1   -1
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The Scythe that Reaps

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Ecco le note della patch e le caratteristiche dell'Exo Mech, il Minotaur.

www.nomanssky.com/exo-mech-update/
 
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view post Posted on 12/6/2020, 23:05     +1   -1
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The Scythe that Reaps

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view post Posted on 16/7/2020, 18:08     +2   +1   -1
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Desolation Update.

www.nomanssky.com/desolation-update/

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CITAZIONE
Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
Derelict freighters are procedurally generated, with an infinite array of potential layouts.
Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
New lore and story content can be found when retrieving the captain’s log.

Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
Derelict freighters offer many lucrative rewards:
Valuable items and a large number of nanites.
The opportunity to sell the data logs for nanites or standing.
The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.

The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.

Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.

Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
Improved the display and clarity of the stats displayed on the freighter inventory screen.
Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.

Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.

Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.

Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.

Added the ability to add a custom Title to your player name.
Titles can be selected at the Customiser.
Titles are earned for a large variety in in-game achievements.

Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
Sentinel weapon speeds have been adjusted to improve the feel of combat.
Player projectiles and aiming have been adjusted to improve the feel of combat.
In general, player weapon reload speeds have been reduced and clip sizes increased.
The base damage of the Boltcaster has been increased.
Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
Added tracer lines to the Boltcaster projectiles.
Increased the minimum damage of the Blaze Javelin if firing without charging.
Decreased the cooldown time for the Blaze Javelin.
Tightened the FOV while in combat.
Added custom reticles for each weapon mode.
Impact effects and targeting status is now shown on the reticle.
The Blaze Javelin charge status is now shown on the reticle.
Increased the speed of the FOV zoom when using the combat scope.
Improved the impact effects and muzzle flashes of all weapons.
Improved the camera shake and pad vibration during combat.
Improved the clarity of the incoming damage indicator on the player HUD.
Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.

Added a new style of Nexus multiplayer mission focused on exploration.
Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.

Fixed a rare crash that could occur when using a shop in multiplayer.
Introduced a minor optimisation to terrain generation.
Introduced a new implementation for bloom post-processing effects.
Improved lighting for bright and/or emissive props.
Improved the quality and brightness levels of lens flare effects.
Selected spotlights, such as the player torch, now make use of textured light patterns.
Selected spotlights now display volumetric properties.

When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
Fixed an issue that could cause flickering text on the Galaxy Map.
Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
Fixed a number of network stability issues.
Fixed an issue where player marker names would clash with their interaction prompt.
Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
Fixed an issue that prevented photo missions working correctly on Xbox.

Fixed an issue that could prevent players from summoning their freighter to RGB systems.
Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
The HUD now correctly shows a damage indicator when the jetpack is broken.
Fixed an issue with VR camera positioning when the player body is enabled.
Added an option for VR head bob when the player body is enabled.
Fixed an issue where VR weapon shadows would display outside of VR.
Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
Fixed a number of incorrect or missing icons in the Guide.
Asteroid placement is now deterministic.
 
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view post Posted on 17/7/2020, 09:41     +1   -1
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Che figata! Prima o poi ci tornerò per giocarlo con tutte le aggiunte.
 
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view post Posted on 18/9/2020, 19:47     +1   +1   -1
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The Scythe that Reaps

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Nuovo aggiornamento in arrivo settimana prossima, 'Origins'.

www.nomanssky.com/2020/09/no-mans-...ming-next-week/

yJ3ZVeIl

Edited by The Wraith - 18/9/2020, 21:40
 
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view post Posted on 23/9/2020, 15:25     +1   -1
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'Oranges' è uscito. Con i sistemi binari e i VERMONI !!!

www.nomanssky.com/origins-update/

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CITAZIONE
Planetary Generation

New planets have been created in most star systems.
Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
Terrain generation for existing planets has not been affected, and player bases have not been reset.

Planetary Visuals

Planetary terrain rendering has been significantly improved.
Planetary colour diversity has been significantly increased.
Planetary lighting diversity has been significantly increased.
Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
In addition, scorched planets have a chance of becoming volcanically active.
Lush planets also have a chance of becoming marshlands or swamps.
Every planet has a small chance of becoming infested with bizarre alien growths.
This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.

Atmospheric Visuals

The visual quality of cloud rendering has been significantly improved.
The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
During storms, cloud coverage now increases and darkens.
Cloud coverage levels are now procedurally generated and vary from planet to planet.
Cloud coverage levels now vary over time.

Star System Visuals

Additional stars have been added to the universe.
Some systems now have binary stars.
There is a rare chance for a system to have ternary stars.

Planetary Fauna

A large number of new, highly exotic creatures have been added to the universe.
Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
The diversity of insect and flying life has been increased.
The behaviour and animations for flying creatures has been significantly improved.
Flying and swimming creatures can now flock together.
Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.

Planetary Weather

New weather and other atmospheric events have been added.
Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
Lightning may now strike during storms.
There is now a rare chance that tornadoes can form during a storm.
Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
Anomalous planets may now experience strange gravitational events.
During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.

Planetary Buildings

Previously empty planets now have a range of abandoned and/or ancient buildings.
New colossal planetary archives have been added to the building generation.
The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
The archives are also home to a large number of NPCs and shops.
The archives contain mapping stations that reveal the presence of nearby ancient ruins.
Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.

Sandworms

Some planets are now home to colossal worms. Watch your step.

Traders

Trader ships now occasionally land on the planet’s surface.
These traders sell a range of exotic goods, including black-market upgrade modules.
The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.

User Interface

The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
The teleporter interface now more consistently shows screenshots of the target base.
The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
Systems may now be hidden from the list of discovered systems.
The Discoveries page system / planet view now displays more accurate information about player bases.
A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
Planetary base markers now display the name of the base.
Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
A number of places in which the UI did not respect disabling press & hold have been fixed.
Fixed a number of visual issues with the display of information on the Galaxy Map.
The number of items in an inventory stack is now displayed in the popup header.
A depth readout has been added to the player HUD when underwater.

Photo Mode

New photo mode filters have been added.
Photo mode controls over fog and cloud density have been fixed and improved.
Photo mode controls over vignettes have been fixed.
Photo mode control over FOV has been fixed and improved.
Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
Photo mode now captures stormy conditions accurately.
Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.

Crafting and Items

A number of lesser-used crafting products have been removed from the game.
A smaller number of new crafting products have been added to replace them.
The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
The stack size for Glass has been increased.
A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
Fixed a number of issues with items being in the wrong place in the Catalogue.

Multi-Tool upgrades

Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
Multi-Tool class can also be upgraded for a significant amount of nanites.
Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.

Portal interference

Portal interference for conventional portals has been removed. Players may explore freely.
After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.

Other Fixes

Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
Reduced player and camera jitter in third person.
Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
Reduced the auto-centre strength on the falling camera.
Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
Player freighters now supply power automatically to all base parts placed aboard them.
Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
Fixed an issue that caused the Eye of the Korvax helmet to be black.
Fixed an issue that prevented markers placed on crashed freighters from clearing.
Fixed an issue that caused the lighting on the children of helios to be overblown.
Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
Fixed a number of issues with base building parts looking incorrect when seen at a distance.
Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
Fixed an issue that caused dead creatures to become embedded in the terrain.
Fixed an issue that caused the lightning to be overblown on some rare props.
Fixed an issue that caused underwater props to appear overly bright.
Fixed an issue that caused the mining laser impact effect to stay active forever.
Fixed an issue that prevented some time-based missions from starting correctly.
Fixed an issue that caused some mission UI elements to appear during warp.
Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
Fixed a number of interface errors that could occur during the process to upgrade an inventory.
Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
Fixed an issue that caused the portable refiner to be missing its audio.
Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
Fixed a number of issues that could cause Nexus missions to mark the wrong system.
Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
Fixed a text glitch that could occur when leaving a technology shop.
Fixed an issue where NPC pilots did not have their name above their speech box.
Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
Fixed an issue that caused starship trail customisations to appear on other players’ ships.
Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
Fixed a number of issues with using the Steam Overlay in VR.
Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
 
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view post Posted on 23/9/2020, 15:42     +1   -1
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Tempo di aggiornare e di iniziare da 0. Quando mi ero ritrovato il mio bellissimo pianeta distrutto post aggiornamento avevo perso la voglia...
 
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view post Posted on 23/9/2020, 19:34     +1   -1
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The Scythe that Reaps

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Da quello che dicono nelle note, con le modifiche che hanno applicato all'algoritmo i pianeti già 'esistenti' (quindi presumo il cui seed è già comparso nel proprio savefile) restano inalterati, mentre quelli nuovi utilizzano le nuove feature ambientali. Ma credo che flora e fauna venga cambiata lo stesso (parlano di 'razze estinte' nella patch).

Edited by The Wraith - 23/9/2020, 20:53
 
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view post Posted on 23/9/2020, 20:05     +1   +1   -1
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Il mio pianeta è tornato come quello iniziale, me l'avevano sputtanato dopo non so quale patch, Buono così.

Wra mi devi spiegare un po' di cose perché non ci capisco niente :rotfl:
 
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view post Posted on 24/9/2020, 01:29     +1   -1
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The Scythe that Reaps

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Eh, dammi qualche giorno per finire 13 Sentinels, chè qui di roba ne hanno aggiunta parecchia e non l'ho ancora provato. Non so quanto gap hai tra quello che so e quello che non so, visto che non ci giochi da un pezzo - immagino tu non abbia la Living Ship (quest luuuunga, con timer in tempo reale da far trascorrere), il Minotaur (ExoMecha) e non sappia delle quest sulle Freighter schiantate nello spazio (con tanto di dungeon spaziale procedurale), poi non so cosa altro ti manchi.
 
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view post Posted on 24/9/2020, 10:21     +1   -1
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Io non ci gioco tipo dal lancio... :tend:
 
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view post Posted on 24/9/2020, 18:13     +1   -1
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The Scythe that Reaps

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Ma paradossalmente partire da 0 è meno complicato che partire con conoscenze pregresse, visto che un BOTTO di roba non c'entra più nulla con la versione 1.0 . Bye-bye Plutonio, benvenuto Carbonio Condensato, per dire.
L'unica cosa che uno perde nel ripartire daccapo è il farming di Quicksilver (materiale che hanno inserito da... uh, un pò - 2 anni) che si guadagna SOLO con le missioni giornaliere e settimanali. E a sbloccare tutti i collezionabili daccapo con il QS ci si mette UNA VITA (anche se in realtà sono quasi tutti estetici, solo i pupazzetti e il Void Egg danno cose 'importanti').
 
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view post Posted on 14/10/2020, 08:46     +1   -1
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ragazzi
ho problemi con le missioni "scatta foto sui pianeti" (gioco su PC)
a volte, pur se sbarco sul pianeta "giusto" scatto foto a iosa ma non mi fa finire la missione
ma questo non lo fa sempre...
quindi mi chiedevo se ci fosse un modo "standard" per scattare foto
qui sul forum ho letto che giocandolo su PS4 bisogna farlo con una certa configurazione di tasti
è così anche col PC ???
grazie in anticipo per eventuali risposte
 
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view post Posted on 14/10/2020, 16:14     +1   -1
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Wraith è l'unico che ci gioca qua dentro a NMS mi sà.
Io l'avevo ripreso 2 settimane fà, ma dopo 4 giorni l'ho nuovamente droppato perchè nonostante tutte le implementazioni fatte, dopo un pò continua a stufare (troppo ripetitivo in.... TUTTO).
 
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view post Posted on 14/10/2020, 18:41     +1   -1
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The Scythe that Reaps

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CITAZIONE (Salvatore Murdocca @ 14/10/2020, 09:46) 
ragazzi
ho problemi con le missioni "scatta foto sui pianeti" (gioco su PC)
a volte, pur se sbarco sul pianeta "giusto" scatto foto a iosa ma non mi fa finire la missione
ma questo non lo fa sempre...
quindi mi chiedevo se ci fosse un modo "standard" per scattare foto
qui sul forum ho letto che giocandolo su PS4 bisogna farlo con una certa configurazione di tasti
è così anche col PC ???
grazie in anticipo per eventuali risposte

Giocandoci su PS4 non ho idea di quale possa essere il problema su PC, su console non considera le impostazioni alternative del tasto di Share per fare le foto (di default va tenuto premuto a lungo) e quindi se si fa lo scatto con la pressione singola non lo registra - bisogna tenere premuto il tasto e confermare la foto dal menu.
Su PC non so come possa essere la configurazione - so solo che bisogna entrare in 'Photo Mode', qui c'è una risposta su Steam riguardo a una persona con lo stesso problema, prova a vedere se funziona anche a te.

https://steamcommunity.com/app/275850/disc...42647557952646/

CITAZIONE
The mission says to find an airless planet and take a lansdcape photo... Done... Found airless planet and took many photos... Mission will not complete? The google searches says hold the share button, but I am on PC and have no clue what a share button is? How do you complete these missions on a PC?

You should only have to take a picture in photo mode and it will automatically update the quest. Keep in mind that it's not looking for a biome descriptor. I've only seent that mission once and I completed it on a "desolate" planet. A "lifeless" planet might actually have some life, and it's possible that a planet scanned as "airless" actually has an atmosphere.
 
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376 replies since 25/6/2014, 20:50   4666 views
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