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| Revil l'online di sto CC mi pare fatto un po' col cul www.vg247.com/2020/08/27/final-fan...nline-disaster/CITAZIONE Myrrh, the currency that moves the story in Crystal Chronicles forwards, is only awarded to the host. Basically, the host gets both world and character progression, while their party members only get character progression. It’s a mess.
Other elements of the remaster’s design seem to conspire to make multiplayer even less smooth. In this version you now can’t trade items with other players except for the most basic consumables. Unlike the original, multiplayer isn’t possible inside the hub town, only dungeons – which makes certain town progression busy-work more difficult.
A cumbersome friend code system is used on all platforms. You accept this as a necessary concession to enable cross-platform multiplayer – but then you learn that these codes are region exclusive, meaning you can’t play with anyone outside your own region.
Even moving from dungeon to dungeon is a mess. You can’t just progress to the next dungeon upon completion of one – instead you have to disband one lobby at the completed dungeon then form a new one at the next. Who designed this? Somebody who has never seen an online co-operative video game before? An alien?
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