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| Pare che intendano realizzare un titolo maggiormente accessibile CITAZIONE DOA6 does try to welcome beginner players by introducing a new combo and special attack system: Fatal Rush and Break Gauge.
These powerful attacks use simple commands to allow new players to experience the thrill of fighting games without too much practice.
Shimbori explained. “In Japan, there is a game for kids where you make two sumo wrestlers out of folded paper or cardboard, place them on a platform, and two players tap the platform repeatedly with only one finger until one of the sumo figures collapses in defeat,” “Today, games developed for smartphone devices are often played with similar simplicity. That made me want to create a fighting game playable with only one finger, and this idea became the foundation of the new Special button.”
Simply mashing the Special button allows players to execute a Fatal Rush, which is a powerful combo attack. A series of up to four neatly animated punches and kicks make even a first-time player look like an expert. The Break Gauge – the first super meter ever for the series – gets charged with every attack landed or taken, and by blocking. Once it is full, players can perform either the Break Blow, which is a flashy and highly destructive special attack, or the Break Hold, a useful counter attack that deals low damage but works against high, low and mid attacks. Both are executed with the Special button; for Break Blow you simultaneously press forward, and backward if you want to perform the Break Hold. That’s really all there is to it!
Of course, if you are too far away, special attacks won’t reach your opponent, and if you repeatedly perform the Fatal Rush without thinking, your opponent might dodge and attack you from the back, so it’s not an instant-win button. Still, these new mechanics definitely make Dead or Alive 6 more accessible, as you can learn the right distance and timing for attacks without having to master difficult commands.
Luckily, Dead or Alive 6’s core gameplay remains intact, which involves punching and kicking, throwing, and of course counter holds. The new Special button should only add an additional layer of strategic fighting, especially when you bear in mind that all these new easy-to-master combos and special attacks can be countered. They may be powerful enough to become a game-changer for newcomers, but far too risky to execute without consideration.
The game doesn't only come with new 4K enhanced graphics, but an actual change in direction as well. “We wanted to make a more cool and mature Dead or Alive this time, and to that end we made a conscious decision to make the characters less sexualized,” Shimbori told
“The female characters are still attractive, as are the men, but first and foremost they are fighters,” Saito said.
In Dead or Alive 6, female characters’ breasts no longer jiggle and bounce in the exaggerated fashion the series became increasingly known for, and the costumes we have seen so far are less revealing. Female characters are depicted in a more natural way, which makes them feel more human and believable than before. NB: Si tratta della stessa fonte di Matt, infatti si parla di rendere i personaggi maschili e femminili più "seri" (in pratica la stessa premessa iniziale di Doa 5, vediamo se questa volta riusciranno a mantenere la promessa. Io ci spero comunque) Sito ufficiale del gioco http://teamninja-studio.com/doa6/us/Del trailer mi ha fatto più strano l'effetto sangue, poi teletrasporti, acrobazie impossibili e robe del genere sono cose che esistono dal primo Doa (o dal secondo massimo), quindi non mi preoccuperei più di tanto. Potrebbe preoccuparmi il fatto che intendano semplificare il gameplay (anche se Doa, forse a parte il 5 chiedo conferma a Milan, non è mai stato un titolo ultra profondo, anzi è sempre stato molto friendly).
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