| CITAZIONE (Ni-mul @ 13/9/2018, 18:13) Quindi 'sto Lei? S broken tier? Lei ha un gioco molto forte nel mixup e nel whiff punishment, uno dei migliori grazie ai suoi trucchetti evasivi, ma richiede MOLTO tempo e dedizione, se non impari a sfruttare le stance (11!) è un personaggio monco ed è come usare un terzo del suo potenziale. Toh, ecco un profilo generale (che illustra anche punti di forza e debolezze delle stance) ad opera di Pepperbeef2spicy: CITAZIONE Playstyle:
-Mixup Intensive
-Whiff Punisher
-Pressure
-50/50
Pros:
-One of hte strongest mixup games
-Unorthodox character
-Good damage
-Good range
-Good whiff punishment
-Good counter hit game
-Good evasive game
-Several Low launchers
-Decent amount of universal tools
-Great WS punishment
Cons:
-Somewhat poor tracking (Slow homing move)
-Complicated movelist
-Average non-stance poke game
-Poor standing block punishment
-Has to take risks sometimes
-Poor gap closing game
-Short jab range
Top 10 (IMO)
f,f+3 - Long ranged whiff punisher
d/f+2 - Safe launching d/f+2 (does not launch crouch)
Razor Rush (f,n+1,2,1,2) - CH poke string and primary transition to stances
f,n+4,1,2 - 13f, Easy CH confirm/wallsplat string also lead to stance mixup
d/b+4,4 - Hellsweep, 2nd hit high but safe (launches from clean hit single hit only)
u/f+3 - 16f safe (-3) low crush CH launching hopkick.
Tiger Stance - 50/50 with unseeable low launcher and mostly safe pressure mids
d+4 - Good ranged low poke, poor damage and frames on hit
1+2,1 - 14f high damage high, high, leaves in heavy +Frame backturned mixup or CH launcher on first hit CH
f+3,1 - High damage mid, safe high follow up, Natural Combo, optional mid 3rd hit launcher, great range
Universal Tools that Lei has
d/f+1 - (Tracks well but poor range, 2 follow up hits, high then mid, similar to Paul's)
d/f+2 - Safe, doesnt launch crouch
hopkick - Standard
Hellsweep - Tracks both sides, launches first hit on clean hit, can be done from BT
Jabs (1,2 and 2,1, no extensions for 1,2, 2,1 has 3+4 mid wallsplat high damage extension, can be CH confirmed from 2,1 2nd hit CH)
WS+4 - Good range
WS+3+4 - 16f WS launcher
Magic 4 - Standard, combo is somewhat difficult
d+3, d+4, - Simple low pokes
Delayed hopkick
List of Stances
Snake - Poking, blocks high and mids, not low
Dragon - Mixup, blocks high and mids, not low
Panther - 50/50, auto parry low, whiff high, no block mid
Tiger - 50/50, auto parry mid (hold forward), block high and mid, not low
Crane - Wall Pressure 50/50, Auto parry low (Hopkick automatically), Cant block
Phoenix Illusion - Bait stance, cant block, temporary stance
Play Dead - Evasive Stance, 50/50, cant move
Drunken Stance - Wall Pressure, Mixup, Can block, high, mid, has a JF punch parry, slow backwards movement, very awkward but fast forward movement.
Back Turned - 50/50, Poking, Can forward dash in BT.
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