Tekken 7: Strategie di combattimento

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Myrica83
view post Posted on 19/9/2018, 22:24 by: Myrica83     +1   +1   -1
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CITAZIONE (Ni-mul @ 13/9/2018, 18:13) 
Quindi 'sto Lei? S broken tier?

Lei ha un gioco molto forte nel mixup e nel whiff punishment, uno dei migliori grazie ai suoi trucchetti evasivi, ma richiede MOLTO tempo e dedizione, se non impari a sfruttare le stance (11!) è un personaggio monco ed è come usare un terzo del suo potenziale.

Toh, ecco un profilo generale (che illustra anche punti di forza e debolezze delle stance) ad opera di Pepperbeef2spicy:

CITAZIONE
Playstyle:

-Mixup Intensive

-Whiff Punisher

-Pressure

-50/50

Pros:

-One of hte strongest mixup games

-Unorthodox character

-Good damage

-Good range

-Good whiff punishment

-Good counter hit game

-Good evasive game

-Several Low launchers

-Decent amount of universal tools

-Great WS punishment

Cons:

-Somewhat poor tracking (Slow homing move)

-Complicated movelist

-Average non-stance poke game

-Poor standing block punishment

-Has to take risks sometimes

-Poor gap closing game

-Short jab range

Top 10 (IMO)

f,f+3 - Long ranged whiff punisher

d/f+2 - Safe launching d/f+2 (does not launch crouch)

Razor Rush (f,n+1,2,1,2) - CH poke string and primary transition to stances

f,n+4,1,2 - 13f, Easy CH confirm/wallsplat string also lead to stance mixup

d/b+4,4 - Hellsweep, 2nd hit high but safe (launches from clean hit single hit only)

u/f+3 - 16f safe (-3) low crush CH launching hopkick.

Tiger Stance - 50/50 with unseeable low launcher and mostly safe pressure mids

d+4 - Good ranged low poke, poor damage and frames on hit

1+2,1 - 14f high damage high, high, leaves in heavy +Frame backturned mixup or CH launcher on first hit CH

f+3,1 - High damage mid, safe high follow up, Natural Combo, optional mid 3rd hit launcher, great range

Universal Tools that Lei has

d/f+1 - (Tracks well but poor range, 2 follow up hits, high then mid, similar to Paul's)

d/f+2 - Safe, doesnt launch crouch

hopkick - Standard

Hellsweep - Tracks both sides, launches first hit on clean hit, can be done from BT

Jabs (1,2 and 2,1, no extensions for 1,2, 2,1 has 3+4 mid wallsplat high damage extension, can be CH confirmed from 2,1 2nd hit CH)

WS+4 - Good range

WS+3+4 - 16f WS launcher

Magic 4 - Standard, combo is somewhat difficult

d+3, d+4, - Simple low pokes

Delayed hopkick

List of Stances

Snake - Poking, blocks high and mids, not low

Dragon - Mixup, blocks high and mids, not low

Panther - 50/50, auto parry low, whiff high, no block mid

Tiger - 50/50, auto parry mid (hold forward), block high and mid, not low

Crane - Wall Pressure 50/50, Auto parry low (Hopkick automatically), Cant block

Phoenix Illusion - Bait stance, cant block, temporary stance

Play Dead - Evasive Stance, 50/50, cant move

Drunken Stance - Wall Pressure, Mixup, Can block, high, mid, has a JF punch parry, slow backwards movement, very awkward but fast forward movement.

Back Turned - 50/50, Poking, Can forward dash in BT.
 
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473 replies since 1/6/2017, 22:00   9283 views
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