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| Remastered un pò deludente. Solo PC e PS4Pro mantengono i 60fps stabili, PS4 arranca verso la fine dei livelli (quando gli eroi sono TANTI) e Switch ancora prima. www.eurogamer.net/articles/digital...1-tech-analysisCITAZIONE There's no getting away from it: performance is disappointing even in this remaster. 60fps remains the target on every console, but in 2013 this game just couldn't do it on Nintendo's last-gen spec. 30fps to 60fps was the general range, and so often through those first few missions frame-rates languish at 40fps for long stretches, with cutscenes dipping to the 30 mark. Much later on in the game, performance drops lower still. Remarkably, thee Switch version shows little actual improvement while docked, and in cutscenes, performance is actually lower than the original Wii U game by 10fps to 12fps. There's the indication that 1080p is too high a target for Switch, and that complex areas with lots of draw calls are CPU-limited.
The gap between Wii U and Switch closes in gameplay at least, but the fact that performance is still an issue at all is disappointing. Meanwhile, the results in portable play at least improve on docked play by a margin of up to 5fps. The native output is a less demanding 720p, which helps boost the frame-rate in action with lots of transparencies - despite the huge drop in GPU core clock and memory bandwidth. It's telling that the game still hits the same 23fps low point as docked play during the top-down view of the city, which suggests that processing so much geometry triggers a CPU bottleneck - rather than GPU. Portable play is broadly in the same space performance-wise then, but expect moments to run a touch faster.
For a much smoother ride, the PS4 systems - and obviously PC - are the best bet. Looking at base PS4 the general turnout is much closer to the mark: 60fps most of the way with some fluctuations down to 50fps in more hectic battles. Again it's the build-up of heroes in your party towards the level's end that really hammers the machine - but overall it's very decently optimised around 1080p. The worst case scenario in the levels I tested saw a drop to 40fps territory, but thankfully this is short-lived. Later levels may prove similarly challenging though. The solution here is to power past GPU limitations with PS4 Pro; yes, the lack of any additional resolution is frustrating, but the action is mostly locked to 60fps in the areas we tested. It's quantifiably smoother, and it seems that pure GPU brute force is the means to get the job done, putting the Pro and PC in pole position.
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