SF Tournaments [EVO, CPT, Capcom Cup], Thread dedicato solo a discussioni sui tornei

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The Wraith
view post Posted on 23/6/2019, 08:07 by: The Wraith     +1   -1
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The Scythe that Reaps

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Il Gafrobox di Daigo fa così paura che per lui hanno CAMBIATO LE REGOLE DELLA CPT.

www.eventhubs.com/news/2019/jun/22...box-controller/

CITAZIONE
New Rules
Capcom MV and/or the tournament organizer will have the right to check the controller at any time during the tournament. If the player’s preferred controller is denied of use, they must play with the proposed substitute controller.
Keyboard is allowed to use when the tournament is held on Steam platform. When Steam is used as a platform for offline tournaments and in case both players desire to use keyboards, both are allowed to use keyboards by utilizing two PC with Battle Lounge under internet-enabled environment that can access CFN ("Online Environment"). This is due to the fact one PC cannot take two or more keyboards for playing. When there is no possible arrangement for online matches, both players must accept to play with proposed controllers.

The principle of controllers at CPT

CMV will not limit cosmetic or functional controller customizations providing fairness is maintained. Additionally, we recognize certain customizations may be required so that players with physical impairments can compete.

Customization includes, but is not limited to the repositioning of buttons and inputs as well as the creation of a custom controller from scratch. However any customization beyond the capibilities of a standard PS4 Dualshock 4 is not recommended.

When Capcom MV or the tournament organizer finds the controllers against the rule during CPT matches, they have the right to stop the use of controllers, and switch with proposed ones. In that case, the tournament organizer must explain sufficiently to the player.

Customizing controllers
Limited customization is permitted as long as fairness is maintained, therefore:

The maximum amount of attack command inputs is eight (8), and it is prohibited to assign the same command into multiple buttons. E.g., you cannot assign the same attacking command in two (2) different buttons. When using the controller with more than eight (8) attacking inputs, a player must take action to deactivate those inputs. The L3 and R3 buttons on Dualshock 4 are the exceptions since these are not the attacking inputs.
The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. E.g., you cannot assign the same directional command in two (2) different buttons.
When assigning a directional command to a button, instead of a Directional Button on Dualshock, directional lever or analog stick, it is called a move button. A controller can have both move button and a lever at simultaneously, however, the controller must give up the corresponding input on the lever . E.g. when you assign the upward action into a move button, you must lose the upward input with lever.
A controller can have an analog stick along with Directional Buttons on Dualshock, a lever or direction buttons. However, the inputs from directional actions with analog stick must stay on analog. E.g. it is prohibited to convert mechanical ability of analog stick to lever or buttons.
When both Right and Left directional keys are input at the same time, a controller has to either maintain both of the inputs or abandon both.
When both Upward and Downward directional keys are input at the same time, it is recommended that a controller has to either maintain both of the inputs or abandon of both. However, it is exceptionally allowed a controller to take Upward directional only when both Upward and Downward directional keys were input at the same time, by respecting the history of FGC and CPT operations. Capcom MV reserves the right to revoke/adjust this exception at CPT.
Above rules will be applied to keyboards as well.

La cosa comica ? Secondo queste regole GLI STESSI DUALSHOCK4 NON SONO LEGALI, dato che da sempre si può fare il 'trucchetto' di tenere la carica e dare l'input opposto senza perderla con loro. Usando contemporaneamente analogico e digitale (NuckleDu lo fa da una vita, fin dai tempi di SF4). A meno che non ci sia un omino che stacchi fisicamente i cavi interni a tutti i pad o sradichi la manopolina (o la croce direzionale), non è meccanicamente possibile impedire al pad di usare entrambi gli input contemporaneamente in altro modo. E SFV NON ha un'opzione per disabilitare uno dei due metodi di input (a meno di qualche patch rilasciata all'improvviso... che conoscendo Capcom potrebbero pure fu*kare brutalmente il gioco).
Ah, questo rende tecnicamente proibite anche le shortcut CHE IL GIOCO STESSO PROPONE. 3PP, 3KK, MP+MK, HP+HK. In teoria secondo queste regole non sono più validi, dato che sovrappone l'attack command input (HP+HK senza gauge fa uscire HK, che si sovrappone al singolo tasto HK).

Per me stanno facendo più casino che altro, preparo i popcorn :asd:
 
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