Bloodstained: Ritual of the Night, PS4 / XBO / Switch / PSV / PC

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view post Posted on 19/6/2019, 16:14     +1   -1
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Sisi. Ma non tolgo comunque il valore del prodotto.. ci sono gioconi amati anche tuttora e ben noti per i loro bug.. comunque credo che i veri fix ci saranno quando uscirà la versione retail.
 
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view post Posted on 20/6/2019, 09:11     +1   -1
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CITAZIONE
We have been investigating the PS4/Xbox One issue that is blocking player progress in the game. We apologize for this bug and thank you for your patience while we investigated.

The issue occurs when a new game is started before downloading the 1.02 update. After the update, treasure chests will appear in the incorrect open/closed state.

Without the items from these chests, progress is blocked.

Players affected by this bug will be required to restart the game with a new save in order to properly progress.

We investigated a number of options to address this issue and each fix requires a new game to be started. Despite our efforts to provide a fix that preserves pre-1.02 progress, this is the best solution to avoid future issues.

Xbox One players will also be affected by this when the patch (numbered 1.00x) is delivered next week. Switch players who have a physical copy should download the 1.02 patch before playing
 
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view post Posted on 20/6/2019, 09:31     +1   -1
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Così imparate a giocarci prima del dayOne retail :asd:
 
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view post Posted on 22/6/2019, 08:54     +1   -1
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Circa 30 ore per completarlo al 100%. Me lo son spoilerato abbastanza ed è "fighettino". Sotto i 30 mio sicuro.

Edited by Ni-mul - 22/6/2019, 10:17
 
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view post Posted on 22/6/2019, 15:37     +1   -1
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CITAZIONE (Ni-mul @ 22/6/2019, 09:54) 
Circa 30 ore per completarlo al 100%. Me lo son spoilerato abbastanza ed è "fighettino". Sotto i 30 mio sicuro.

Costa 40 nuovo eh...
 
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view post Posted on 22/6/2019, 18:50     +1   -1
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Che è maggiore di 30
 
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view post Posted on 22/11/2019, 14:21     +1   +1   -1
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Finito al 100%

Nulla da dire. E' un Castlevania finanziato dai fan e per i fan. Feeling, gameplay e atmosfera ci stanno tutte. Il passaggio dallo spritework al 3D non mi è pesato neanche più di tanto.

L'unica cosa è che in almeno due punti il gioco è veramente ottuso (il backtracking per poter salire sul treno e il dover cercare uno Shard che droppa un deteminato mob che serve per andare sott'acqua) e mi puzza di rushata per poter far uscire prima il gioco. Anche se posso giustificare in parte il primo, il secondo non ha veramente scuse.

Tolto questo, è un gioco molto solido. Ora si aspetta la parte con Zangetsu giocabile.
 
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view post Posted on 23/11/2019, 20:04     +1   +1   -1
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L ho finito pure io giusto ieri!

Mi fa piacere che nn son l unico a trovare un pò così così il modo in cui trovi l abilità per andare sott acqua... a sto punto metti un boss e bona!

Un po troppo menoso trovare gli igredienti rari per cucinare... trooooooppo menoso... infatti la vecchia rimane senza maccheroni e amen!

La mappa mi è restata al 99,4% magari stasera ci ributto un occhio per vedere se trovo sto maledetto buco... se no va beh... GG e al prox gioco!
 
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view post Posted on 5/5/2020, 07:59     +2   +1   -1
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Update con Zangetsu e il Randomizer dopodomani. Su Switch qualche settimana dopo.

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Zangetsu

Once you have completed Bloodstained and gotten the “Good Ending,” you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.

Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.

Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests, and story cutscenes are disabled when playing as Zangetsu.

Randomizer

Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.

For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.

Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.

The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.
Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.
Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!
Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.
Save / Warp Rooms:
Unchanged: The rooms appear as they do in the core game.
Mixed: (Default) The Save and Warp rooms are shuffled.
Items:
Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.
Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.
Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.
Enemy Drops: This setting governs anything dropped by enemies.
Unchanged: Enemy Drops remain consistent with the main game.
Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).
Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).
Chaos: Items and Shards can both be randomly assigned and replaced by anything.
Quests:
Unchanged: (Default) Quests are unchanged.
Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings..
Shops:
Unchanged: (Default) The shop is unchanged from the main game.
Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.
Crafting:
This setting affects all the crafting systems, Weapons, Cooking, and Shards.
Unchanged: (Default) The shop is unchanged from the main game.
Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.
Examples:
Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes
Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker
Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress
 
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view post Posted on 10/6/2020, 14:48     +2   +1   -1
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1M di copie vendute.

Video

Prossimo update tra due settimane.

CITAZIONE
Boss Revenge Mode – Players can thank the Kickstarter community for this new free gameplay mode in Bloodstained: Ritual of the Night—a direct result of community support in helping the game surpass its final $5.5 million stretch funding goal. In this mode, accessible by entering the transition room in-game, players will face off against four in-game bosses fast and furiously to get the best clear time.

Chroma Wheel – The salon is back in business with more options than ever in color palette for character customization, including hair, clothing, and skin. Players can return to Todd the Barber, Bloodstained’s demonic scissor-wielding hair stylist, and switch up their look with a true color selector and eliminating pre-set options previously available.
 
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view post Posted on 10/6/2020, 18:19     +1   -1
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Ho provato a giocare l altro giorno con Zangetsu ma nn ce l ho fatta, non me lo fa selezionare, il gioco l ho già finito una volta, consigli?
 
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view post Posted on 10/6/2020, 19:43     +1   -1
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Hai fatto il true ending dove uccidi il boss finale a tre teste? Dopo aver concluso il gioco base, hai Zangetsu selezionabile a nuova partita.
 
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view post Posted on 11/6/2020, 05:05     +1   -1
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Tipo un serpentone che gira su se stesso e te sei all interno del cerchio? Mi pareva così l ultimo boss..
Nn l ho finito uccidendo il socio per capirci, ho slamato la luna e ho fatto pure la parte dopo
 
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view post Posted on 11/6/2020, 11:23     +1   -1
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CITAZIONE (Pank666 @ 11/6/2020, 06:05) 
Tipo un serpentone che gira su se stesso e te sei all interno del cerchio? Mi pareva così l ultimo boss..
Nn l ho finito uccidendo il socio per capirci, ho slamato la luna e ho fatto pure la parte dopo

Si, quel robo lì. E se uccidi anche i boss segreti del gioco, hai una scena di 5 secondi in più nel finale. Ma comunque uccidendo quel coso a 3 teste e finendo il gioco con il good ending si ottiene Zangetsu giocabile. Con l'unica pecca che non si può curare e non può cambiare armi.
 
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view post Posted on 11/6/2020, 19:42     +1   -1
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Cioè, ho dovuto sconfiggere di nuovo l ultimo boss per poterlo sbloccare, e meno male che ho l abitudine di tenere più di un salvataggio... se uno si è tenuto solo un salvataggio si deve rifare tutto il gioco, non basta avere la stellina del completamento, assurdo

*parlo di chi ha finito il gioco pre patch, ovviamente chi lo completa ora non ha questo problema
 
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